My friend, I had create private thread. We can discuss Superman Beyond there: http://mugenmultiverse.fanbb.net/t5399-superman-beyond-wip-private#85035

It will be more comfortable, cause now 3 people are work on Superman Beyond (me, you and Jarro). So we can put any new version (updated) of Superman here. Agree?

Angelus_Silverhead wrote:
    So... now I send you Superman Beyond, last version. It is not complete for now. Superman haven't cape animations when he is thrown, but it will be not hard to make it later. As for today I will also send you some sprites for Eradicator's beam in other diagonal positions and for throw/another hyper.

    And say, what do you think about cape mode?
    rghost.ru private 6Z2WhKN6F c0c7e41032ee6ee6a8f5bf57763480ba



Thank you for the file!

I will try to study the changes made since the last time I visited your Superman Beyond.

Will let you know later soon~


'am glad that you are alright. I'am good too, however busy with my work and family.

As for now I had update some sprites and make his hypers (super, cyborg and eradicator) work separated for all special modes. Also I had start to code cape mode (I decide to try it without new sprites).

1) Not yet. I hope that volzilla can help us with space sprite for Superman. Or maybe predator
2) Yes, almost same. Superman already have diagonal heat vision. We just need to make it for Eradicator too (same move with another animation)
3) Alright, I will try to do some sprites for win poses and intros
4) Yes, it doesn't work good right now, but possible to make. I will send you him this week, just need to fix few things in him. I really love this Superman character (first time when I work with such enthusiasm) so I don't want to keep him dead, hehe...

So as for now, we need to make real few things:
1) 2 hypers: multiple punch and another hyper, where Superman bring his enemy to the space and hit him with all power (it is almost same hyper as it was in Injustice game). this is the concept:

2) Make diagonal energy blast for Eradicator. I had already make animations for this, just need the code.
3) 2 or 3 new simple winposes. I don't know, but maybe he need some voice? I'am not very good with it.
4) Cape mode now work as helper. It just need to add more animations with a cape to helper, but all cape sprites already in. Borg teach me how to do this, so it is really work now.

Any suggestions? I will be happy to disguss it with you. I will try to send you las version soon than I can. Just need to ask borg how to make off cape mode in some palettes, where cape mode is not needed.

So... now I send you Superman Beyond, last version. It is not complete for now. Superman haven't cape animations when he is thrown, but it will be not hard to make it later. As for today I will also send you some sprites for Eradicator's beam in other diagonal positions and for throw/another hyper.

And say, what do you think about cape mode?
rghost.ru private 6Z2WhKN6F c0c7e41032ee6ee6a8f5bf57763480ba

borewood2013 wrote:

    Angelus_Silverhead wrote:
        Hello my friend! I'am very sorry, because I'am so slow... I'am very busy with cape helper... and I had revamp all sprites so now smart palette have new 3 sections. I become mad with this tytanic work...

        As for now cape is ready on 60%... I can stop to code this helper and send you not a complete version... but you will have a chance to add 2 hypers and add some little things. What do you think?



    What a big sprite work project that you are doing now! affraid 

    Don't give yourself too much pressure!  Basketball

    Yes you can send me your latest version of Superman Beyond to me.  Making 2 hypers does not depend on the cape I guess..... study



Hi again my friend... I'am very sorry that I'am doing this so slow. But I need just one day to complete all cape sprites for him. All basics, specials and hypers are done! But... only half of get hit sprites are done. So I need to do it and Superman's cape will be complete. Than we just need to fix few things, add 2 hypers, make a throw... and maybe do special in air. And maybe Superman can a part of Christmass releases?

Amazing jov, my dear friend. Your help means very much to me...

Alright, than I will start to create same sprites with a cape. It will be not hard to create, but a little bit long way to add them to the character... However, it is possible to add.

Also, can I ask about one another hyper? We still can't add multiple punches hyper? It uses sprites of group 3000 1-6. Still no one help us with it... but I'am sure that it is not hard to code?

AND MANY THANKS YOU AGAIN FOR THIS HYPER. This character really have great potential and I can't wait to complete him. We are on the good way.

borewood2013 wrote:

    Angelus_Silverhead wrote:
        Hello my friend! I'am very sorry, because I'am so slow... I'am very busy with cape helper... and I had revamp all sprites so now smart palette have new 3 sections. I become mad with this tytanic work...

        As for now cape is ready on 60%... I can stop to code this helper and send you not a complete version... but you will have a chance to add 2 hypers and add some little things. What do you think?



    What a big sprite work project that you are doing now! affraid 

    Don't give yourself too much pressure!  Basketball

    Yes you can send me your latest version of Superman Beyond to me.  Making 2 hypers does not depend on the cape I guess..... study



Alright, I will end some stuff here and send you the character with hyper and special concepts...

What work had I done? Well, as for now smart palette have 3 new sections... and more classic costumes are able to create.

Cape mode work very good how to me. I use the method to link cape animations with standard animations of Superman. I believe that this Superman have amazing potential now for all DC fans... and not only.

Maybe you have suggestions about some hypers or specials? Besides, I had found space sprite... zvitor's Mr. Fantastic have such sprite of space and we can use it free.

Angelus_Silverhead wrote:
    Hello my friend! I'am very sorry, because I'am so slow... I'am very busy with cape helper... and I had revamp all sprites so now smart palette have new 3 sections. I become mad with this tytanic work...

    As for now cape is ready on 60%... I can stop to code this helper and send you not a complete version... but you will have a chance to add 2 hypers and add some little things. What do you think?



What a big sprite work project that you are doing now! affraid 

Don't give yourself too much pressure!  Basketball

Yes you can send me your latest version of Superman Beyond to me.  Making 2 hypers does not depend on the cape I guess..... study

Hello my friend! I'am very sorry, because I'am so slow... I'am very busy with cape helper... and I had revamp all sprites so now smart palette have new 3 sections. I become mad with this tytanic work...

As for now cape is ready on 60%... I can stop to code this helper and send you not a complete version... but you will have a chance to add 2 hypers and add some little things. What do you think?




WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW!!!!!! MAN!!! this is an EPIC WORK!!!! thanks i really appreciate it Smile,thanks also for all the feedback stuff you fix, about the move, yea with a good explood for the aura the result will be better, i think Angelus can work on this,but it not is necessary increase the damage, so my question is how i decrease the damage???, in my ipinion with the sun hyper the damage must be normal like the classic superman, but we need to increase alot the velocity, with sun hyper the char must be FAST Twisted Evil

Hi Man!!! Welkome Back!!!! don't worry about the late heheheeh real life first of all Smile,take all the time you need unfurtunally i'm out of mugen at the moment because i have health troube i had do stop my work on my mugen chars,and i stop to superman Beyond,yuo can talk with Angelus for everything Smile i just can download char at the moment,so if you made the code for the hyper moves well will be very good Very Happy

JARRO77 wrote:
    thanks Man!!! we really appreciate it,don't worry take all the time yuo need! we waiting for yuo best of luck for yuor work-trip Very Happy Twisted Evil 



Hi I am just back from my unexpectedly long work trip!  And my local Internet was lost once until now!
If you are interested in my work trip experience then please read my MMV topic here:
http://mugenmultiverse.fanbb.net/t6582-i-am-finally-back-from-my-looooooooog-work-trip-an-air-trip-too#82942

Sorry for my suuuuuuuuuuuuper late reply!  Angelus_Silverhead said he will be sending me the latest Superman Beyond files so that I can try to update it with the previous ideas we have been talking about.

So, everything alright on your side? Question

Quote :
    Angelus_Silverhead wrote:Amazing jov, my dear friend. Your help means very much to me...

    Alright, than I will start to create same sprites with a cape. It will be not hard to create, but a little bit long way to add them to the character... However, it is possible to add.

    Also, can I ask about one another hyper? We still can't add multiple punches hyper? It uses sprites of group 3000 1-6. Still no one help us with it... but I'am sure that it is not hard to code?

    AND MANY THANKS YOU AGAIN FOR THIS HYPER. This character really have great potential and I can't wait to complete him. We are on the good way.

    JARRO77 wrote:hey Man you received the messagge from borewood?? he did the sun hyper and in my opinion he did a really great work he also fix alot of stuff, so in my opinion we need to decrease the damage in the sun hyper is not necessary in my opinion,because if we increase the damage then superman is too strong and the move is invincible, so the damage must be normal, but we need to INCREASE the velocity, superman must be really fast, i already talk with borewood and i'm waiting the answer, also we need a good aura explood you can do this???


    Alright, I will try to do the multiple punches hyper, as well as to tweak the sun hyper battle cry hyper effect for more speed and less damages.  Stay tuned~



Hi Angelus_Silverhead & JARRO77

I am working on superman beyond multiple punches hyper, about 30% done, but since I have to go to a long work-trip travel from this 2015-09-14 to 2015-10-21 and I may not have Internet access at all during the whole work-trip............plus I cannot do anything MUGEN when working........it sucks...........so I hope I can finish the superman beyond multiple punches hyper when I come back from my work-trip travel, sorry for the inconvenience.......... 

ok MAN thanks we really appreciate your help,at the moment you is the only one can do this, i asked the help around,but no one help me for this,how you can see superman beyond is almost complete,but we still need too add this 2 hyper moves,make all the best you can for this 2 move, and asked too angelus for help,i'm sure he is ready to help about sprites or effects Smile

Angelus_Silverhead wrote:
    Amazing jov, my dear friend. Your help means very much to me...

    Alright, than I will start to create same sprites with a cape. It will be not hard to create, but a little bit long way to add them to the character... However, it is possible to add.

    Also, can I ask about one another hyper? We still can't add multiple punches hyper? It uses sprites of group 3000 1-6. Still no one help us with it... but I'am sure that it is not hard to code?

    AND MANY THANKS YOU AGAIN FOR THIS HYPER. This character really have great potential and I can't wait to complete him. We are on the good way.



JARRO77 wrote:
    hey Man you received the messagge from borewood?? he did the sun hyper and in my opinion he did a really great work Wink he also fix alot of stuff, so in my opinion we need to decrease the damage in the sun hyper is not necessary in my opinion,because if we increase the damage then superman is too strong and the move is invincible, so the damage must be normal, but we need to INCREASE the velocity, superman must be really fast, i already talk with borewood and i'm waiting the answer, also we need a good aura explood you can do this??? 




Alright, I will try to do the multiple punches hyper, as well as to tweak the sun hyper battle cry hyper effect for more speed and less damages.  Stay tuned~ Wink

But it also will be possible to make cape separated... maybe we can fix problem with a throw? Oh, I'am really confused now by this.

By the way, if it is not possible to make him ignore the armor, everything is OK. More than enough if another functions would work.